You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. ![]() Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) The Github repository linked from this page contains the latest source code and supersedes any other sources. Viewing extremely large asset bundles can lead to slow performance and memory issues. install your own Among Us skins: Download and install the Unity Assets Bundle Extractor (UABE) Find and download a skin of your choice from GameBanana. ![]() Note: This tool is an unsupported utility. So I made my own, which I'm sharing here if anyone else would find something like this useful: For more information, see the Unity Asset Bundle Browser documentation. ![]() ![]() (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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